McSchneider Design Studios

Oh Hell app icon

Oh Hell

Game Night

A trick-taking game with one cruel twist: before a card is played, you have to say exactly how many tricks you're going to win. Land it and you score. Miss by one — in either direction — and you get nothing at all.

The Oh Hell card table mid-round. Shelly and Scout sit left and right with their bids and tricks won; a 2 of clubs and a jack of clubs lie in the middle; the player's hand of six cards fans across the bottom with unplayable cards greyed out. A badge in the corner reads No Trump, and the round counter reads round 1 of 20.

Most card games reward taking more. This one punishes it.

Oh Hell — also played as Oh Pshaw, Blackout, Nomination Whist and a dozen other names — is a trick-taking game for three to seven players. Every round you're dealt a hand, you predict how many tricks you'll take with it, and then you have to be right. Taking one trick too many is exactly as bad as taking one too few, which means half the game is trying to lose tricks on purpose.

Players 3 – 7 Standard 52-card deck, no jokers.
A round takes 2 min A full game runs 7 to 20 rounds, depending on the hand size you start from.
Scoring 10 + bid Only if you hit it exactly. Otherwise zero.
How to play

The whole game, in five steps

If you've played Spades or Euchre you already know most of this. The bidding is where Oh Hell parts company with both.

Every round deals a different number of cards

Round one might be eight cards each; the next is seven, then six, all the way down to a single card. Then it climbs back up. That's the default down, no-trump, up structure — the hand shrinks to nothing, passes through one round with no trump suit at all, and grows again.

It matters because a bid of two means something completely different with eight cards in your hand than it does with two. The app picks the number of rounds from the starting hand size you choose and the number of players at the table.

The Oh Hell setup screen. A players list shows Eric as the human player with Nova and Danniele set to AI on medium difficulty. On the right, starting hand size is set to 5, noted as 11 rounds with 4 players and a maximum of 12, beside a tutorial mode toggle, a Learn to Play button, and Deal Cards and Play Online buttons.
Set the starting hand size and the app works out the rest

Say exactly how many tricks you'll win

Once you've seen your hand, you commit to a number. That's your bid, and you can't change it. The panel keeps the arithmetic in front of you: how many tricks exist this round, how many the players before you have already claimed, and how many are still unspoken for.

You're allowed to bid zero. Sitting on a hand of low cards and successfully taking nothing at all is one of the most satisfying things in the game.

The Oh Hell bidding screen. A vertical wheel of numbers has 3 selected. A hand of six cards sits above, a No Trump badge to the right, and a row reads tricks 6, claimed 3, left 3, your bid 3, above a Bid 3 button.
Tricks available, already claimed, and still unclaimed

Somebody is going to be wrong

Before the first card, one card is turned face up from the undealt pile and its suit becomes trump for the round — any trump card beats any card of any other suit. One round in the middle of the game is played with no trump at all, and it plays completely differently.

Then the bids are totalled. If the table has claimed more tricks than the round contains, somebody has to come up short. If it has claimed fewer, somebody is going to be forced to take one they didn't want. The app spells out which way it's leaning.

This is the heart of the game. The bids almost never add up exactly, so every round has a built-in loser. Half the skill is making sure it isn't you.
The Oh Hell bids-in summary. Eric, John and Morgan have each bid 1 and Mike has bid 2, with a dealer chip beside Morgan. On the right, the trump card is the king of spades, a line reads 5 claimed, 4 tricks, and a heading reads plus 1 over, with the note: not everyone's getting what they want.
Five tricks claimed, four available — one player is going down

Play it out, trick by trick

The player to the dealer's left leads any card. Everyone else must follow the suit that was led if they hold it — the app greys out anything you're not allowed to play, so you can't get it wrong. Only if you're void in that suit can you play something else, including trump.

The highest card of the led suit takes the trick, unless somebody trumped in, in which case the highest trump takes it. The winner of each trick leads the next. Every player's bid and tricks-won sit beside their name the whole way through, so you always know who still needs what.

An Oh Hell trick resolving on the green felt table. A panel reads trick won by Morgan, with each player's tricks-won against their bid listed below: Eric 2 of 1, John 1 of 1, Morgan 1 of 1, Mike 0 of 2, above a progress bar for the round.
Eric is already a trick past his bid, with the round still running

Exact, or nothing

When the last trick of the round is played, everyone is scored. Hit your bid precisely and you take 10 points plus the number you bid — so a successful bid of three is 13, and a successful bid of zero is still a perfectly respectable 10.

Miss it by any amount, in either direction, and you score zero. There is no partial credit and no consolation for coming close. Then the deal moves on, the hand size changes, and it starts again.

Hit · bid 3, won 3 · +13 Miss · bid 1, won 0 · +0 Miss · bid 2, won 3 · +0
An Oh Hell round summary headed round 1 complete. Eric is marked HIT with 3 of 3 for plus 13 and a total of 13. Charles, Shelly and Scout are each marked MISS with zero points, despite Shelly having taken 3 tricks against a bid of 2.
Shelly took three tricks and scored nothing — she bid two
Keeping score

Green or red. Nothing in between

The scorecard is the whole game at a glance — every round, every player, what they bid against what they took, and the running total underneath.

The Oh Hell scorecard grid. Rounds run down the left with the hand size beside each — 4 cards, 3 cards, 2 cards, 1 card — and John, Morgan, Mike and Eric across the top. Each cell shows bid against tricks won, green where they match and red where they don't, with a running total below.
Hand size shrinks each round; green cells scored, red cells didn't

Because a miss is worth nothing at all, the leaderboard moves in lurches rather than creeping. A player can sit on zero for three rounds and then take the lead in one. The highest total when the last round is scored wins the game.

Playing with people

Round a table, or nowhere near one

Pass and play on one phone

Everyone shares a single device and hands it on. Your cards are hidden until it's your turn, so nobody sees a hand they shouldn't.

Or online, with a code

Create a room, send the four-character code to whoever you want, and they join from their own phone. No accounts, no friend lists, no lobby full of strangers.

Empty seats fill themselves

Short a player? Any seat nobody takes is played by a bot, so a game of three still works. You can set how hard the bots play — easy through expert.

The Play Online screen in Oh Hell, headed 'play a private game with friends over the internet', with a name field containing Eric and two buttons: Create Room and Join with a Code.
Create a room, or join one with a code
House rules

Everyone plays it slightly differently

Oh Hell has been passed around families for decades, and almost every one of them has picked up a house rule. The ones that matter are settings, not arguments — and whatever a room is using is written down where everyone can see it.

An Oh Hell room lobby showing the code N V 8 V, a note that empty seats are filled by bots, a list of seats with Eric and Shelly joined and three open, and a Rules In Play panel listing round structure down-NT-up, scoring exact bid at 10 plus tricks, trump set by flip card, and bidding with no hook.
Every room shows the rules it's running

Round structure

The default counts the hand size down, plays a no-trump round at the bottom, then counts back up. Other tables just go down, or just go up.

How trump is chosen

Flipping the top undealt card is the common way. It can also be fixed, rotated, or dropped entirely.

Whether the dealer is hooked

Some families won't let the dealer bid a number that would make everyone's bids add up to the tricks available — the "hook", or screw-the-dealer. Off by default; the dealer bids freely.

New to it?

Turn on tutorial mode and the app talks you through what's happening as you play, or take the Learn to Play walkthrough before you deal a single hand.

And then

Somebody gets to be insufferable

The last round is scored, the totals are final, and the most precise player — not the greediest one — takes it.

The Oh Hell final standings screen showing a podium: John first with 32 points and a crown, Morgan second with 21, and Mike third with 20, above buttons for New Game, Full Standings, Scorecard and Show Hands.

Deal a hand tonight

Oh Hell — Game Night is free on iPhone, iPad and Android. No account needed.

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